Junior Computer Academy is a place where students prepare for the future by mastering technologies the whole world will use.

Our program develops universal skills that are useful for everyone regardless to interest and future career path

Children create their projects in teams and also work individually. Working in groups develops their ability to collaborate, plan and achieve goals. Whatever your child decides to do in the future - the knowledge and skills gained at Junior Computer Academy will be relevant.

Values

Relevance,
Professionalism, Excellence

Education at Junior Computer Academy is based on three essential components:

Up-to-date Curricula

Your child will acquire the necessary knowledge and skills based on modern, relevant programs, setting them up to become champions of their future.

Team of Professionals

Our experts inspire and instill interest in children as they learn to create their projects, individually and in teams.

Friendly atmosphere

We believe that modern education is a collaboration between teacher and student. All participants are equal with common goals: preparing for a successful future, in a fun interactive way. We achieve our excellent results by working in comfortable environments with advanced equipment and the best instructors.

For whom

Our Educational Approach

For children

7-8 years

Computers, tablets, and phones, are no longer just toys, but tools for self-expression and development. Our students get acquainted with computer technologies and the software that powers their favorite games and products. Learning what goes on in the background creates a shift in how they think. They will build their own games, build and program LEGO robots, as well as day-to-day skills such as how to securely navigate the internet.

For children

9-10 years old

Understanding the potential of computer technology, children in this age group start to design, program, and develop websites and applications.

For children

12-13 years old

This age group is ready to develop their technical projects from A to Z. From professional gaming applications to websites with unique technical solutions.

Education

How our education process is organized.

With maximum practical training,

the learning process at Junior Computer Academy is built on the real application of all the knowledge gained. Numerous practical tasks solidify each theoretical block. We have no lectures, lecture notes, memorization of terms and teachers` dominance over the student. Our interactive approach develops students, and through our proprietary gamification system we keep them motivated. STEP students learn and create projects but also earn rewards in the form of diamonds and coins. This “academic” currency is used in ways to keep your child engaged and committed. Each parent will have access, via logins, into our dashboard, allowing you to monitor your child’s performance and their path to success.

“Test driving” IT-professions

During their studies at our Academy, children are able to determine whether they prefer one IT profession over another. This experimental period allows children to chose a path that truly interests them, increasing their chances of mastery and career satisfaction.

Will be able

After graduation children will be able to:

  1. Decide on their choice of direction in IT and to understand whether they want to develop in this field as a career or hobby.
  2. Develop websites, take and edit photo and video, build models and program.
  3. Use the computer as a tool for intellectual development and creative self expression.
  4. Create computer games using advanced software.
  5. Create WEB-projects: from design to launching a full-fledged site.
  6. Understand the current trends in robotics and design gadgets for the Smart Home.
  7. Create animations and cartoons, 3D-objects, adjust them for 3D-printing.
  8. Work with virtual reality and create virtual worlds.
  9. Interact with their team, develop their intellect, make quick decisions, think logically, find non-standard solutions.

Study forms

Study forms

XP Labs

495 CHF

This is the perfect way to explore our extended IT Labs on game design, coding, 3D printing and robotics, all in 4 introductory sessions.  

 

Courses will be held from Saturday 2 March to 23 March with 3 hours of intensive learning featuring:

• Game design with Construct2

• Basics of algorithms with JavaScript

• 3D printing with AB3Dedu

• Battle robots on Arduino

 

This course is recommended for ages 11-14.

Saturdays 13h-16h @ Ecolint STEM Centre
Saturdays 16h-19h @ STEP Academy

English & French

11-14 years

4 weeks

2 lessons per week

Ages from 6 to 7

500 CHF per module

 

Module 1: IT Basics and Internet Security

Module 2: Robotics on LEGO WeDo

Module 3: Coding on Scratch3

Module 4: Digital Photography & Videomaking

Module 5: Creating Websites on Wix 

Module 6: Digital Design & Graphics in Paint.NET

English / French

6-7 years

6 weeks per module

3 hours per week

Ages from 7 to 10

500 CHF per module

Age group 7-10:

 

Year one:

Module 1: Introduction to LEGO Robotics

Module 2: Game Art

Module 3: Game Development with Construct3

Module 4: 3D-Modeling & 3D-Printing on Tinkercad

Module 5: Microelectronics on Microbits

Module 6: Web Development: HTML5 & CSS3

 

Year two:

Module 1: Coding on Python

Module 2: Competitive Robotics with LEGO Mindstorms

Module 3: Digital Photography

Module 4: YouTube & Filmmaking

Module 5: Web-Based Games on JavaScript

Module 6: Mobile App Development with MIT App Inventor

English / French

7-10 years

6 weeks per module

3 hours per week

Ages from 11 to 14

500 CHF per module

Year one:

Module 1: 3D-Modeling & 3D-Printing with SketchUp

Module 2: Desktop Apps on Python

Module 3: Microelectronics on Arduino

Module 4: Web Development: WordPress

Module 5: Unreal Gaming with Unreal Engine 4

Module 6: Advertising Design

 

Year two:

Module 1: Special Video Effects with Blender

Module 2: Artificial Intelligence on Python

Module 3: 2D-Animation

Module 4: Virtual Worlds Creation in Blender

Module 5: Virtual Reality Game Development with Unity 3D 

Module 6: Innovative Technologies

English / French

11-14 years

6 weeks per module

3 hours per week

Gallery

Gallery

Our students become friends and develop real bonds. Inside our Academy and out, many of our students work on development projects, and create start-ups. United by a common interest in computer technology, they achieve success together.

Parentsreviews

Parents reviews

Eduard Ciuraru

You may say it’s too much for your kid to be exposed to robotics or 3D modeling at such an young age. Well, it is not! They learn here more than just having fun with a sensor based LEGO machine, or fly a drone till batteries dry-out