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Project Fest #1 - Coding, Robotics, Gaming and Design Challenges for Children

Welcome to Project Fest!

 

A week of robotics, coding, gaming and design competitions for children ages from 5-6, 7-9, 10-13.

Events are organized in a form of a 1-hour lesson, following with 1 hour challenges (for age group 5-6 - 45-minutes).

 

Dates & Hours:

  • January, 6. Monday - 16:30-18:30.
  • January, 7. Tuesday - 16:30-18:30.
  • January, 8. Wednesday - 9:00-11:00, 13:00 -15:00, 15:30-17:30.
  • January, 9. Thursday - 16:30-18:30.
  • January, 10. Friday - 16:30-18:30.
  • January, 11. Saturday - 11:00-12:00, 13:00-15:00, 15:00-17:00.

 

 

Challenge 1-1: WeDo Robotics - Stop before the Line

Create a moving robot with LEGO WeDo. Set of mechanical and electronic parts, and accompanying educational software ideal to start with robotics.

Ages: 5-6.

Maximum students: 6.

 

Challenge 1-2: WeDo Move Without Wheels

Any robot can move with the wheels. But what if all wheels broke? What will be your solution, a young engineer? Maybe you will be inspired by frogs, snakes or even spiders?

Ages: 5-6.

Maximum students: 6.

 

Challenge 1-3: Run Marco - Coding Game

Use visual instructions to guide Marco or Sophia through a series of levels as they try to discover themselves. In this journey, you will learn how to think as a software developer one step at a time! Instructions are in the form of the standard visual programming language Blockly. Travel as far as possible.

Ages: 5-6.

Maximum students: 8.

 

 

Challenge 2-1: LEGO Mindstorms Catapult

Build a catapult with LEGO Mindstorms, learn to code the motor to move and shot by pressing the touch sensor. Throw the tire as far as possible.

Ages: 7-9.

Maximum students: 8.

 

Challenge 2-2: Cross the Gap with LEGO Mindstorm

Build a robot that can safely cross the gap between the two desks. The gap starts at 15 cm and will increase by 5 cm each time your robot reaches the other side. As soon as one team crossed the gap, it is increased by 5cm.

Ages: 7-9.

Maximum students: 8.

 

Challenge 2-3: BBC Micro:bits - Reaction Time

Students going to create a 2-player game to see who has the fastest reactions. The game will work by showing an image after a random amount of time - whoever presses their button first is the winner. The student with the best reaction wins.

Ages: 7-9.

Maximum students: 8.

 

Challenge 2-4: Pixel Hero

Pixel art has existed ever since the first image editing software and the first 2D-games with graphics came out. It was a way for developers to create images using limited graphics and computing resources. Today is a retro style, ideal for young designers

Ages: 7-9.

Maximum students: 10.

 

Challenge 2-5: Scratch Games - Arkanoid

Breakout is an arcade game developed and published by legendary Atari. A layer of bricks lines the top third of the screen and the goal is to destroy them all. A ball moves straight, bouncing off the top and two sides of the screen. When a brick is hit, the ball bounces back and the brick is destroyed. Young games will create a traditional game and discover who will be the fastest.

Ages: 7-9.

Maximum students: 10.

 

 

Challenge 3-1: Robotic Football with mBot

Let’s play football with mBots. These are amazing robots based on Arduino, they can be programmed to move with the help of remote-controller. Teams of 2 are encouraged to take participation.

Ages: 10-13.

Maximum students: 8.

 

Challenge 3-2: Coding Challenge - Python Turtle Graphics

Learn concepts of conditions and loops and apply them to turtle graphics challenges. To draw the right figures you have to know math and geometry (areas and perimeters).

Ages: 10-13.

Maximum students: 10.

 

Challenge 3-3: Polygonal Portrait

Polygonal art is a technique of filling all space with flowing figures such as triangles and rectangles; step by step organizing areas of varying heights. Learn how to create polygonal images and change the portrait of a well-known celebrity you choose.

Ages: 10-13.

Maximum students: 10.

 

Challenge 3-4: Construct2 - Creating Platformer Game

Learn to create platformer games with Construct2. This genre was very popular in the 80s and 90s with such games as Mario Brothers, Donkey Kong, and Sonic the Hedgehog. However, platformers are ideal to learn coding and game development concepts. Challenge: to pass the STEP platformer in the shortest time. 

Ages: 10-13.

Maximum students: 10.

 

Every participant is gifted with STEP T-Shirt. Winners receive 3D-Printed figures.

 

 

Registration is free:

▶️ Age group 5-6

▶️ Age group 7-9

▶️ Age group 7-9 (LEGO)

▶️ Age group 10-13

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